
Normal
Avg 7,68 €
Low 0,40 €
Rough market estimates sourced from TCGPlayer and Cardmarket via TCGdex. Not financial advice.
At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. You can't use this power if Electrode is Asleep, Confused, or Paralyzed.
Flip a coin. If tails, Electrode does 10 damage to itself.
It stores electrical energy under very high pressure. It often explodes with little or no provocation.